Underwater Scene - Bifrost Boss - Water suface & Gobo light
1. Create a geometry and add more divisions.
2. on FX, go to Boss> Boss Editor
3. select the geometry and create a wave layer as below:
4. select the geometry and change the shade/ material to deep sea
1) add a Dom light with an
underwater background
underwater background
2) add a direct light
3) got to Light Filters Add> Gobo
4) go to aiGobo add a texture on Slide Map > Noise
5) got to Render settings > Arnold Renderer> Environment>Atosphere> Create AlatmosphereVolume
6) more adjustment on the light setting and make it work for the scene
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