Particles for underwater bubbles
1. go to FX, click nParticles> Create Options> Balls
2. Creat a geometry under the model to emitting the particles
3. select the geometry and go to nParticles>Emit from Object
4. adjust the nParticles values
change the Gravity to -60, so the particle ball will floating up
5. Put the geometry into the model's bone group, so the geometry will follow her. Then just hide ( Ctrl+H) the geometry and only show the bubble.
6. If the particle didn't show, select the nParticles1 and go to Shading > Particle Render Type: Spheres
final look of bubble:
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